Wednesday, June 11, 2008


Darkplaces is a crossplatform Quake modification, allowing Quake to run on Windows, Linux, Mac OS X and basically on anything that can display graphics because it is based on SDL and source code for it is available.
It is simply great. Just from the original description from author:

The realism of shell casings falling to the floor, much improved bullet impacts, 32bit color alpha blended explosions, blood flying everywhere and sticking to the walls...

Things that I liked in Darkplaces:
  1. Well-drawn explosions. No more coloured squares on the screen. You should see that.
  2. Lighting. Makes Quake maps even more gloomy.
  3. Shadows. Your own shadow can sometimes make you shit yourself.
  4. Any imaginable screen resolution — up to something to be displayed on TV.
  5. Speed. With default options (640x480 and default Quake look) it runs with whooping 500+fps on my Sony Vaio. (while DosBox running Quake gives barely 10-15fps on 640x480).
  6. Enormous amount of mods and texture packs.
The website of the game speaks for itself. Just a couple some screenshots from the screenshots page:

Don't worry — all this beauty is optional, you can still play Quake with it's original look if you want.

This is simply great. Instead of going to sleep yesterday at 2am I was enjoying the new look of Quake.
I won't say any more. Just go to Darkplaces Website and download it.

Extra notes:
  1. You will still need original Quake maps and texture files found in /id1 directory of original Quake distribution (pak0.pak and pak1.pak).
  2. Save files from the old Quake are not interoperatible with Darkplaces. Yet, given the speed that it runs, yesterday I completed the whole first Quake episode in Darkplaces for the time that it took me to complete one in Quake under DosBox.
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